adventskalender/shared/js/glitter.js aktualisiert
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@@ -1,12 +1,12 @@
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// Glitter Hover Effekt – nur beim Hovern aktiv
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// Bratonien Glitter Hover Effekt – feiner, rieselnder Staub
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document.querySelectorAll(".door").forEach(door => {
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let canvas, ctx, particles = [], anim;
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let canvas, ctx, particles = [], anim, hovering = false;
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// Canvas vorbereiten
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function setupCanvas() {
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if (canvas) return;
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canvas = document.createElement("canvas");
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canvas.width = door.offsetWidth * 1.4; // etwas größer für Randflug
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canvas.width = door.offsetWidth * 1.4;
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canvas.height = door.offsetHeight * 1.4;
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canvas.style.position = "absolute";
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canvas.style.top = "-20%";
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@@ -17,52 +17,65 @@ document.querySelectorAll(".door").forEach(door => {
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ctx = canvas.getContext("2d");
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}
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// Partikel erzeugen
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function createParticles() {
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particles = Array.from({ length: 60 }, () => ({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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r: Math.random() * 1.5 + 0.3,
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alpha: Math.random() * 0.8 + 0.2,
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vx: (Math.random() - 0.5) * 0.8,
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vy: (Math.random() - 0.7) * 1.2,
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life: Math.random() * 80 + 30
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}));
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// Neue Partikel erzeugen (feiner, sanfter)
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function addParticles() {
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for (let i = 0; i < 3; i++) {
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particles.push({
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x: Math.random() * canvas.width,
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y: -5, // startet oben, rieselt nach unten
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r: Math.random() * 0.8 + 0.2,
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alpha: Math.random() * 0.6 + 0.3,
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vx: (Math.random() - 0.5) * 0.2, // leichtes Driften
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vy: Math.random() * 0.6 + 0.3, // nach unten
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life: Math.random() * 200 + 80
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});
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}
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}
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// Zeichnen
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// Zeichnen und Bewegung
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (hovering) addParticles();
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particles.forEach(p => {
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ctx.beginPath();
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const grad = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.r * 3);
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grad.addColorStop(0, `rgba(255, 230, 120, ${p.alpha})`);
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grad.addColorStop(0, `rgba(255, 235, 160, ${p.alpha})`);
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grad.addColorStop(0.3, `rgba(255, 220, 120, ${p.alpha * 0.8})`);
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grad.addColorStop(1, "transparent");
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ctx.fillStyle = grad;
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ctx.arc(p.x, p.y, p.r * 3, 0, Math.PI * 2);
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ctx.fill();
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// Bewegung
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// Bewegung – feines Rieseln
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p.x += p.vx;
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p.y += p.vy;
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p.alpha -= 0.015;
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p.alpha -= 0.002;
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p.life--;
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});
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particles = particles.filter(p => p.life > 0 && p.alpha > 0);
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if (particles.length > 0) anim = requestAnimationFrame(draw);
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particles = particles.filter(p => p.life > 0 && p.y < canvas.height && p.alpha > 0);
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anim = requestAnimationFrame(draw);
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}
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// Hover Start
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// Hover starten
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door.addEventListener("mouseenter", () => {
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setupCanvas();
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createParticles();
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hovering = true;
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cancelAnimationFrame(anim);
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draw();
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});
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// Hover Ende
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// Hover beenden
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door.addEventListener("mouseleave", () => {
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cancelAnimationFrame(anim);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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hovering = false;
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setTimeout(() => {
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if (!hovering) {
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cancelAnimationFrame(anim);
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particles = [];
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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}
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}, 300);
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});
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});
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