// Bratonien Glitter Hover Effekt – feiner, rieselnder Staub document.querySelectorAll(".door").forEach(door => { let canvas, ctx, particles = [], anim, hovering = false; // Canvas vorbereiten function setupCanvas() { if (canvas) return; canvas = document.createElement("canvas"); canvas.width = door.offsetWidth * 1.4; canvas.height = door.offsetHeight * 1.4; canvas.style.position = "absolute"; canvas.style.top = "-20%"; canvas.style.left = "-20%"; canvas.style.pointerEvents = "none"; canvas.style.zIndex = "10"; door.appendChild(canvas); ctx = canvas.getContext("2d"); } // Neue Partikel erzeugen (feiner, sanfter) function addParticles() { for (let i = 0; i < 3; i++) { particles.push({ x: Math.random() * canvas.width, y: -5, // startet oben, rieselt nach unten r: Math.random() * 0.8 + 0.2, alpha: Math.random() * 0.6 + 0.3, vx: (Math.random() - 0.5) * 0.2, // leichtes Driften vy: Math.random() * 0.6 + 0.3, // nach unten life: Math.random() * 200 + 80 }); } } // Zeichnen und Bewegung function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); if (hovering) addParticles(); particles.forEach(p => { ctx.beginPath(); const grad = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.r * 3); grad.addColorStop(0, `rgba(255, 235, 160, ${p.alpha})`); grad.addColorStop(0.3, `rgba(255, 220, 120, ${p.alpha * 0.8})`); grad.addColorStop(1, "transparent"); ctx.fillStyle = grad; ctx.arc(p.x, p.y, p.r * 3, 0, Math.PI * 2); ctx.fill(); // Bewegung – feines Rieseln p.x += p.vx; p.y += p.vy; p.alpha -= 0.002; p.life--; }); particles = particles.filter(p => p.life > 0 && p.y < canvas.height && p.alpha > 0); anim = requestAnimationFrame(draw); } // Hover starten door.addEventListener("mouseenter", () => { setupCanvas(); hovering = true; cancelAnimationFrame(anim); draw(); }); // Hover beenden door.addEventListener("mouseleave", () => { hovering = false; setTimeout(() => { if (!hovering) { cancelAnimationFrame(anim); particles = []; ctx.clearRect(0, 0, canvas.width, canvas.height); } }, 300); }); });