// Glitter Hover Effekt – nur beim Hovern aktiv document.querySelectorAll(".door").forEach(door => { let canvas, ctx, particles = [], anim; // Canvas vorbereiten function setupCanvas() { if (canvas) return; canvas = document.createElement("canvas"); canvas.width = door.offsetWidth * 1.4; // etwas größer für Randflug canvas.height = door.offsetHeight * 1.4; canvas.style.position = "absolute"; canvas.style.top = "-20%"; canvas.style.left = "-20%"; canvas.style.pointerEvents = "none"; canvas.style.zIndex = "10"; door.appendChild(canvas); ctx = canvas.getContext("2d"); } // Partikel erzeugen function createParticles() { particles = Array.from({ length: 60 }, () => ({ x: Math.random() * canvas.width, y: Math.random() * canvas.height, r: Math.random() * 1.5 + 0.3, alpha: Math.random() * 0.8 + 0.2, vx: (Math.random() - 0.5) * 0.8, vy: (Math.random() - 0.7) * 1.2, life: Math.random() * 80 + 30 })); } // Zeichnen function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); particles.forEach(p => { ctx.beginPath(); const grad = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.r * 3); grad.addColorStop(0, `rgba(255, 230, 120, ${p.alpha})`); grad.addColorStop(1, "transparent"); ctx.fillStyle = grad; ctx.arc(p.x, p.y, p.r * 3, 0, Math.PI * 2); ctx.fill(); // Bewegung p.x += p.vx; p.y += p.vy; p.alpha -= 0.015; p.life--; }); particles = particles.filter(p => p.life > 0 && p.alpha > 0); if (particles.length > 0) anim = requestAnimationFrame(draw); } // Hover Start door.addEventListener("mouseenter", () => { setupCanvas(); createParticles(); cancelAnimationFrame(anim); draw(); }); // Hover Ende door.addEventListener("mouseleave", () => { cancelAnimationFrame(anim); ctx.clearRect(0, 0, canvas.width, canvas.height); }); });