// Bratonien Glitter Hover Effekt – Explosion folgt dem Cursor document.querySelectorAll(".door, .openfield").forEach(elem => { let canvas, ctx, particles = [], anim, hovering = false; let cursorX = 0, cursorY = 0; // Canvas vorbereiten function setupCanvas() { if (canvas) return; canvas = document.createElement("canvas"); canvas.width = elem.offsetWidth * 1.4; canvas.height = elem.offsetHeight * 1.4; canvas.style.position = "absolute"; canvas.style.top = "-20%"; canvas.style.left = "-20%"; canvas.style.pointerEvents = "none"; canvas.style.zIndex = "10"; elem.appendChild(canvas); ctx = canvas.getContext("2d"); } // Cursorposition innerhalb des Elements erfassen elem.addEventListener("mousemove", e => { const rect = elem.getBoundingClientRect(); cursorX = (e.clientX - rect.left) * 1.4 - (elem.offsetWidth * 0.2); cursorY = (e.clientY - rect.top) * 1.4 - (elem.offsetHeight * 0.2); }); // Partikel hinzufügen (Explosion folgt Cursor) function addParticles() { const cx = cursorX || canvas.width / 2; const cy = cursorY || canvas.height / 2; for (let i = 0; i < 4; i++) { const angle = Math.random() * Math.PI * 2; const speed = Math.random() * 1.5 + 0.3; particles.push({ x: cx, y: cy, r: Math.random() * 1.3 + 0.2, alpha: Math.random() * 0.7 + 0.3, vx: Math.cos(angle) * speed, vy: Math.sin(angle) * speed, life: Math.random() * 120 + 60, decay: Math.random() * 0.015 + 0.008 }); } } // Zeichnen function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); if (hovering) addParticles(); particles.forEach(p => { ctx.beginPath(); const grad = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.r * 3); grad.addColorStop(0, `rgba(200, 170, 73, ${p.alpha})`); // CI-Gold grad.addColorStop(0.3, `rgba(255, 240, 200, ${p.alpha * 0.8})`); grad.addColorStop(1, "transparent"); ctx.fillStyle = grad; ctx.arc(p.x, p.y, p.r * 3, 0, Math.PI * 2); ctx.fill(); // Bewegung p.x += p.vx; p.y += p.vy + 0.05; p.vx *= 0.98; p.vy *= 0.98; p.alpha -= p.decay; p.life--; }); particles = particles.filter(p => p.life > 0 && p.alpha > 0); anim = requestAnimationFrame(draw); } // Hover starten elem.addEventListener("mouseenter", () => { setupCanvas(); hovering = true; cancelAnimationFrame(anim); draw(); }); // Hover beenden elem.addEventListener("mouseleave", () => { hovering = false; setTimeout(() => { if (!hovering) { cancelAnimationFrame(anim); particles = []; ctx.clearRect(0, 0, canvas.width, canvas.height); } }, 300); }); });